OUTDATED [NEW] Custom Track Tutorial for Mario Kart Wii Part 1 (Modeling)
Whoo part 1! :DDD
Merry Christmas eve :)
In part 1 I'll explain most of the theory behind making a 3d model for MKWii. If you don't know how to use sketchup, please look for a tutorial elsewhere.
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LINKS COULD BE MISSING/OUT OF DATE. PLEASE TELL ME IF SO!
Tools:
Sketchup (Any version): http://www.sketchup.com/download
OBJ Export Plugin: http://www.vgmp3.org/DLs/OBJexporterSep2012.zip
CTools: http://www.chadsoft.co.uk/wiicoder/
SZS Modifier: http://www.chadsoft.co.uk/wiicoder/
KMP Cloud: http://www.mediafire.com/download/hl6yzzouhqyin8m/SetupKmpCloudv1_2.msi
MagicY: http://wiki.tockdom.com/wiki/MagicY
Python 2.7: https://www.python.org/
I've copied these from the previous tutorial, as I don't have time at this time of uploading... :/
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