Overwatch: PC Gameplay #145 (TM - More Like Overdrive)
Remember that TM is short for Total Mayhem: An Arcade Brawl where everyone's health is doubled, their abilities cooldown faster, and their Ultimates charge faster. This is all meant to amplify the intensity of an Overwatch match,
I actually had difficulty winning this session at all because of this, even though this benefits me as much as it does my opponents. It's pretty much rebalancing the game by making everyone broken
A great last stand I put up was using McCree in Route 66. I sent the match into Overtime where I was literally the only one of my team on the payload, and the enemy had to toss me right off the there to win the match. I was less than 1 meter away from reaching the checkpoint by myself before an enemy Winston ruined that, and the rest of my team was already picked off.
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