Panzer Dragoon Saga Debug - from drx's prototype dating 9/16/97

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I knew this game ought to have a debug, since it's still a build from the original Japanese versions. The entire time these prototypes have been released (two years I think), no one has ever found the debug inside the game. With this prototype, it's very easy, and it only requires two controllers and you need to be on a FIELD map (like this).

Before I explain though, I only activated the debug stuff on the first field map. I didn't check any later maps, because I don't feel like playing through the game to get to more interesting maps. Please understand.

Now, this appears to be the only debug that's activated for the moment. For some reason, the battle system, the world map (I guess) system, and the menu/title screens don't have debugs. I went though many of the PRG files, and it appears that some boss battles have special debugs enabled. But I'm not sure. The game DOES have a map select, battle select, and a sound test that's all on the title screen (the files for the sound test still exist in this build as well as the final, I believe). However, I have never seen anything of the sort mentioned either. Someone who's interested should really have a crack at this build of the game, because this is one of those Saturn games where it really pushed the system to it's limits.

Now onto the debug itself. Like I said, this debug in particular can only be loaded on a FIELD map. To get the debug to show up, however, is easy and only requires a second controller (you could probably use one controller and just switch ports). To enable it, you have to press START first to get it to show up on the second controller. Then you have to move the dpad a little to highlight what you want. After pressing start for the first time, you can then use the R button to call up the debug screen with the second controller as well. To select anything from the list, I believe I used the A button. To mess with the variables, ABC on the second controller decrease the values while XYZ increase them.

As you can also see, this game doesn't like to be fucked around with and it's very easy to mess the graphics up. Also notice how the game clarifies the PLAYER as a NPC, lol. Besides this, it's very easy to guess what everything does. This is all you have when running around on a FIELD map, so there's not much to screw around with.

And that's basically it. i don't know if the other prototype builds of this game have more debugs enabled (because I don't have the other ones, I'm still searching for them btw). But if you have drx's complete set, go and try for yourselves to see what you can find!

I recorded this video with FRAPS while running the game with the latest version of SSF as of this date.







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