Paper Mario: TTYD - Credits Warp (Arbitrary Evt Code Execution Demonstration)

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Published on ● Video Link: https://www.youtube.com/watch?v=GpXkrf2HYus



Duration: 6:31
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Check out this document for more info on how this glitch works and what it could mean for TTYD speedrunning: https://docs.google.com/document/d/1gdm5FBBZUBT9F6vOpM7pVYunEHj2HdhndVFx_uwiGjI

As written in the intro, I ended up using cheats to set some addresses in order to achieve this proof of concept. This includes:
The generated global evt thread ID to save me many hours of spawning evts to reach the required value for this to be doable.
Mario's X-coordinate to save me the headache of getting the float-perfect value needed to match the required thread ID (the exact Z-coordinate was obtained legitimately by very slowly pushing off of the npc).
Some flags that correspond to shine sprite and star piece collection to save me from having to go around the game collecting all of the specific ones to write the cmd to warp to the credits.

Also, the 15 minutes spent hammering would not have been needed for this demonstration if I had simply cheated the global evt thread ID to a higher value, but I didn't realize that until I was basically done recording all of the inputs so I decided to just leave it in.







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