Paper Mario: TTYD - Goomba Trio Skip (Item Jump Method)

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With this method of performing GTS it can now be performed on the Japanese version.

Although this just looks like a standard item jump onto the platform, there is actually quite a bit more going on here. If you were to do an item jump from this position normally, Mario would just hit his head on the bottom of the platform and you'd end up getting nowhere.

In order to avoid this, you first need to get against the left wall and as close to the bottom edge of the pile of trash as possible while facing to the right. Doing this will allow you to walk up-left while both turning Mario around and making him fall off the ledge on the next frame before landing right back on the pile of trash. If on the frame that you are falling you let go of the analog stick and input A + Start/Dpad, then you will pause buffer a neutral jump in this partially turned around orientation.

To explain why facing a different direction when jumping is significant, here are 2 pictures of Mario showing how the collision detection changes:
https://cdn.discordapp.com/attachments/299265887712575490/1040831322387664916/image.png
https://cdn.discordapp.com/attachments/299265887712575490/1040831343552114698/image.png

As you can see from the lines highlighted in red, the ceiling check vectors (and also the floor check ones) are positioned differently around Mario based on his facing/moving directions, which in turn allows you to squeeze between the wall and the platform with certain angle orientations, and hit the bottom of it (and/or land on it) with others. Conveniently enough when we use an item our facing angle is reset to a default value that makes us go from the former scenario described to the latter at a level where we are already considered above the platform. This means that Mario lands on the platform instead of falling back through the gap on the way down and can simply hold left to make his way to the pipe after the item animation ends.







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