Paper Mario TTYD - Level One - Macho Grubba

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Published on ● Video Link: https://www.youtube.com/watch?v=HudqSpdoY2M



Duration: 4:02
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Macho Grubba (1)
Badges: Mega Rush P, Super Appeal P, Last Stand
Items: Point Swap, Super Shroom, Power Punch
T1: Gulp (56), Point Swap
T2: Ground Pound (38), Swap to Flurrie
T3: Earth Tremor (32), Appeal P
T4: Super Shroom/Swap to Goombella, Appeal P
T5: Earth Tremor (26), Swap to Yoshi
T6: Power Punch, Ground Pound (26)

Macho Grubba (2)
Badges: Charge P
Items: Power Punch
T1: Charge, Jump (56)
T2: Charge, Jump (52)
T3: Charge, Sweet Treat (+2FP, HP)
T4: Charge, Sweet Treat (HP)
T5: Charge, Power Punch
T6: Spin Jump (46), Ground Pound (0)

Two strategies for this one. I uploaded a previous video where Super Appeal P was optimal. Unfortunately, as always is the case with these weaker badges, there was a better strategy not using them. Charge is really quite often a very powerful strategy for Macho Grubba, and it ended up being optimal here too.

Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed







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