Paper Mario TTYD - Level One - Smorg
Smorg (1)
Badges: Mega Rush, Power Rush, Mega Rush P
Items: Thunder Rage
T1: Jump, Appeal (Don't guard first attack on either character, guard second attack)
If Mario was attacked twice: (Mario is in peril)
T2: Thunder Rage, Spin Jump (27)
T3: Ground Pound (23), Spin Jump (0)
If Yoshi was attacked twice: (Yoshi is in peril)
T2: Earth Tremor, Ground Pound (32)
T3: Ground Pound (14), swap to Goombella/Spring Jump (if Mario is in Danger)
T4: Headbonk, Spring Jump
If both were attacked once: (Mario and Yoshi are in Danger)
T2: Jump, Appeal (Guard)
Loop to either situation above
Smorg (2)
Badges: Mega Rush P, Power Rush P
Items: None
T1: Bomb Squad (3 on Smorg middle+back tentacles)
Jump (Smorg left tentacle)
T2: Sweet Treat (Heal FP, HP if needed. mario is 2 worst case to 9, and will be 9 to 1 HP worst case next turn)
Bomb Squad (3 on front partner)
(Bombs explode and deal 3 damage to Smorg main) (47)
T3: Bobbery swaps to Yoshi
Spin Jump (38)
(Bombs explode and deal 9 damage to Yoshi)
T4: Ground Pound (12)
Art Attack (0)
Another two different strategies; another one that got optimized once I posted it. On this one, the bomb squad execution is a bit difficult, so both of these strats are alright to me.
See Warspyking's execution of the second strategy here: https://youtu.be/SIDejDiTbKI
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
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