Paper Mario TTYD - Level One - Gloomtail
Gloomtail (1)
Badges: Mega Rush P, Power Rush P
Items: Power Punch
T1: Power Punch Y, Power Lift +3+1 (Y=3, M=3)
T2: Ground Pound (62), Sweet Treat (Y=8, M=8-10 to Y=1, M=1-3/8-10)
T3: Ground Pound (24), Sweet Feast (Y=1, M=1)
T4: Ground Pound (6), Earth Tremor
Gloomtail (2)
Badges: Mega Rush P, Power Rush P
Items: None
T1: Power Lift +2+1, Ground Pound (76) (Y=3, M=3)
T2: Ground Pound (69), Sweet Treat (Y=8, M=8-10 to Y=1, M=1-3/8-10)
T3: Ground Pound (43), Sweet Feast (Y=1, M=1)
T4: Ground Pound (25), Spring Jump (18)
T5: Ground Pound
Gloomtail (3)
Badges: Mega Rush P, Power Rush P, Mega Rush
Items: None
T1: Power Lift +3+1, Ground Pound (75) (Y=3, M=3)
T2: Ground Pound (65), Sweet Treat (Y=8, M=8-10 to Y=1, M=1-3/8-10)
T3: Ground Pound (35), Sweet Feast (Y=1, M=1)
T4: Ground Pound (17), Spring Jump (Fail second AC)
A few different strategies here. If we think about optimization levels - BP, items, and turns - each one is optimal in certain respects, but unoptimal in others. The first two strategies use 2BP, better than 3BP. The last two strategies use 0 items, better than 1 item. The first and last strategy complete it in four turns, better than 5. Each strategy, however, uses one of those other suboptimal elements. I'd be curious to see if anyone can find a strategy that's 2BP, 4 turn, 0 items!
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
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