Paper Mario TTYD - Level One - Shadow Queen

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Published on ● Video Link: https://www.youtube.com/watch?v=hdXyeWbXbe0



Duration: 14:39
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Shadow Queen
Badges: Mega Rush, Power Rush, Last Stand
Items (Phase 1): Point Swap, Life Shroom
Items (Phase 2): Point Swap, Trial Stew, Boo's Sheet x5

T1: Point Swap, Spin Jump (137)
T2: Jump (127), Bomb (123)
T3: Art Attack (105), Bomb Squad [Life Shroom]
T4: Art Attack (87), Bomb [Phase 1 ends]
T5: Jump, Bomb [Phase 2 ends]

T6: Bomb Squad, Art Attack (135)
T7: Art Attack (120), Trial Stew [Charge] (114)
T8: Jump (96), Boo's Sheet M [Bobbery dies or has 6 HP]
T9: Jump (78) [Point Swap Bobbery if alive]
T10: Boo's Sheet
T11: Art Attack (60)
T12: Boo's Sheet
T13: Art Attack (42)
T14: Boo's Sheet
T15: Jump (30) [if lifted]
T16: Boo's Sheet
T17: Art Attack (12)
T18: Art Attack (0)

Once again, I used save states, because execution is hard. This strategy is quite similar to Koop's level one strategy in his boss rush video (it is identical in Phase 3, but different in Phase 1 since I'm playing on the US version) Honestly, this was a boring finish to a run that I enjoyed quite a bit otherwise. Art Attack is just such a strong damaging option compared to the Rush badges in this scenario.

...Oh yeah, I'll do the Pit at some point.

Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed







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