Paranoid Half-Life Mod Weapons Showcase for Doom
"Paranoid Half-Life" Mod Arsenal/Guns/Weapon Set Showcase in Doom (Made by "The Persecution Complex")
Paranoid is a 2010 total conversion for Doom II, based off the video game Half-Life. It was developed by The Persecution Complex team, led by Rex Claussen, who had previously developed another Half-Life themed total conversion, Paranoia, at the turn of the century. Paranoid features eight levels built around a hub, all themed around levels from the original game and featuring a completely new set of weapons and enemies from Half-Life. While some decorations and NPCs utilize 3D models, the majority of the actors utilize 2D sprite renditions of the Half Life bestiary and weaponry. A sequel, Paranoiac, was released in 2017.
Paranoid received a honorable mention in the 2010 Cacowards.
8-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM
Paranoid was created by The Persecution Complex team, including:
-DB Thanatos: Weapons, enemies
-Travis "solarsnowfall" Miller: Special effects
-Nigel "Enjay" Rowand: Menus, models, etc.
-Rex Claussen: Maps, game design, voice acting, etc.
-Jeff Ligda: Music
-David Ferstat: Voice Acting
-BjΓΆrn "Vader" Ostmann: Play-Testing
-Rachael "Eruanna" Alexanderson: Play-Testing, Trouble-Shooting
-Gianluca "Remmirath" Cilento: Play-Testing
ZDoom Wiki Link:
https://zdoom.org/wiki/Paranoid
Official Mod Link:
https://doomnexus.drdteam.org/paranoid.html
Mod Download Link:
https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/paranoid
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#valve #conversion #halflife1 #halflifemod
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