Toby Accessibility Mod Weapons Showcase for Doom

Published on ● Video Link: https://www.youtube.com/watch?v=gi65IovEEsQ



Doom
Game:
Doom (1993)
Category:
Show
Duration: 1:33
1,231 views
38


"Toby Doom Accessibility Mod" Arsenal/Guns/Weapon Set Showcase in Doom (Made by "Alando1")

Alando1 over at the ZDoom Forums has made a mod called Toby Accessibility Mod which aims to offer accessibility options and features for people who are blind.

Inspired by Toby Ott, a blind gamer featured in the Gaming Through New Eyes documentary, ZDoom Forums user Alando1, has been working on making a mod that incorporates some neat features – like a dropoff detection system (to detect if you’re approaching a ledge that’ll cause you to dive off a cliff head first), as well as incorporating Jarewills’s health and ammo readouts and an audio feedback compass script. The health and ammo readouts works based on an ammo’s percentages, and the dropoff detection emits a high pitched beep when close to an edge with a significant dropoff. The thread has videos that demonstrate it. Most of these commands are accessed by keys on the keyboard.

Accessibility mods are something I really like to see – especially in an engine where accessibility is hard to integrate. Doom was unfortunately never designed with visually impaired people in mind – even colorblindness is something that hasn’t been addressed easily, either by mods or engine-side. It’s not an easy task to integrate accessibility into a visual, tactile experience, but It’s nice to see something that works within the framework of the engine to make it as accessible as possible.

That said, if you need something like this – load it with your copy of GZDoom. It includes a mappack as well. If you just need the mappack or the accessibility project standalone, you can get that too.

Check out Toby Accessibility Mod below!

https://forum.zdoom.org/viewtopic.php?f=4&t=71349

https://www.doomworld.com/forum/topic/134280-toby-accessibility-mod-doom-for-the-blind-v60-released/

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