Paranormal Gameplay
Paranormal is an indie horror game developed by Matt Cohen. Is a first person 'found-footage' style horror game in which the player controls a man holding a camera, filming the activity within his haunted house.
The player takes the role of Mattel Clark, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game. The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.
Once the camera turns on, the hauntings intensify and the player is left to survive as long as possible as the house turns against him. Armed only with a camera and its spotlight, the player must unravel the mystery of what happened in the house's past that made it such a hotspot for paranormal activity.
Paranormal is built around a unique system of randomized, action-reaction variables that ensure every experience is different. The Dynamic Haunting system allows for unique experiences every playthrough, while still maintaining a steady progression. The game contains multiple endings that depend on where you are, what you do, and what has happened in your time playing the game.
Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project', the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present making this game a 3D fully dynamic haunting experience.
Paranormal is built using Unreal Engine.
Links:
http://www.indiedb.com/games/paranormal/downloads/paranormal-beta-7
http://store.steampowered.com/app/246300
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