Part 4: Unity 2D RPG Tutorial: PlayerSetup with ORK Framework 3
In this tutorial, we'll guide you through setting up the player character for your 2D top-down RPG using the ORK Framework. This involves configuring animations, defining combatant settings, preparing the town scene, and creating a start game schematic. By the end of this tutorial, you'll have a functional player character capable of moving around the scene, laying the foundation for further development in your RPG project.
Key Steps Covered:
Animations: Learn how to set up and manage animations for your player character, ensuring smooth and responsive movements.
Combatant Configuration: Define the player's combatant settings, including attributes and behaviors, to integrate seamlessly into the game's mechanics.
Scene Preparation: Prepare the town scene by setting up spawn points and camera borders, creating an immersive environment for the player.
Start Game Schematic: Create a schematic that initializes the game, setting up necessary variables and states for gameplay.
This tutorial is part of the 2D RPG Quickstart series, designed to help you build a complete 2D RPG from scratch using the ORK Framework. No prior experience with ORK is required, but basic Unity knowledge is recommended.
For more details and step-by-step instructions, visit the official tutorial page:
RPG EDITOR: ORK FRAMEWORK
https://orkframework.com/guide/tutorials/2d-rpg-quickstart/02-player-setup-2/
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