Path of Exile - In Depth Delve Guide (3.14 ready) - Recapping Past League Mechanics

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Path of Exile
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Guide
Duration: 43:54
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#POE #Delve #Guide

Timestamps for parts in text below.

This was recorded in 3.10 but remains current as of Ultimatum league (3.14)

During recording of this a rare corner case that causes a lot of confusion happened - an exception to the 'Rule of Not Two' came up which was only the second one I've ever seen. I'm glad to have an example to show here but be aware this is somewhat rare.

Intro: 0:00
Why bother with Delve: 1:00
The core gameplay loop of Delve - an example: 3:51 - darkness, flares, the minecart, an example Azurite encounter
The Voltaxic Generator and Spending Azurite: 8:00 - your priorities here are getting to 60% darkness resist (at least), 100% light radius (at least) and as much sulphite capacity as possible. Flare upgrades come second, dynamite upgrades are mostly unimportant.
Sulphite basics: 11:00
Biomes: 14:24
Particularly Juicy Reward Nodes (top tier fossils): 17:56
How Deep Should I Dig? 19:48 (if in doubt default to 300 once you are powerful enough)
Sulphite Scaling: 22:12 - sulphite scales significantly with zone level and a moderate amount with zone quantity (on maps and from party quantity). I fail to mention here that you should use Sacrifice fragments in Niko maps.
The 'grid nature' of the mines: 26:17 - also discusses how to find them
The '1, 3 or 4 rule' and finding paths to hidden nodes, plus a (very rare) instance where it is wrong: 28:25 - Because PoE hates me, I got a very rare case here which is the exception which proves the rule - about 95% of the time that you find a node with 2 exits, it has a secret path out. This is the rare exception.
The instance nature of the mines and continuing fractured wall discussion: 33:48
What's behind fractured walls on the path: 36:10
Cities: 38:35
Recap: 41:50


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Tags:
PathOfExile
Path of Exile
Harvest
3.11
PoE
Delve
Niko
Sulphite
Fossil
Fractured Fossil



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