REAI a.k.a Reworked Enemy AI - A mod that aims to make the enemy AI more functional than it's vanilla counterpart. W.I.P. so the mod is currently unobtainable.
Most notable features are:
• Enemies properly running as intended, instead of crouchwalking.
The "Enemies being stuck on their spawn points" bug is fixed properly this time.
• Enemies are substantially better at flanking.
Flankers will now value paths that take them to the side or behind of their target area.
• One way spawnpoints (can reach criminals but not vice versa) are now functional.
Some maps play and feel completely different because of that.
• Enemies use client aiming and turning scripts, so the host has it just as hard.
• Enemy tactic presets are properly functional and actually affect AI actions.
• Bulldozers walk near players, as intended.
• Tasers are a lot less keen to let go of the tase action.
• Various cop logic issues are fixed.
• NPC weapon spread isn't applied twice anymore.
• Fixed all cases of enemies wasting updates and unnecessarily delaying movement.
• Numerous optimizations to enemy AI code which compensates for FPS losses from more active AI.
• More consistent checks for enemy range while moving.
And much more.
Music:
Carpenter Brut - Turbo Killer
Timecodes:
00:00 - Preparations
01:25 - Hacking the security system
02:50 - Entering pre-vault area
04:35 - Placing the drills and getting first nitro tank
09:58 - Mounting the first nitro tank
10:48 - Mounting the second nitro tank
13:45 - Placing the C4 on the vault door
14:25 - Looting the vault
-- cancer part begins --
18:05 - Securing first bag
23:33 - Securing second bag
32:05 - Securing third bag
37:30 - Securing fourth bag
42:48 - Securing fifth bag
48:00 - Securing sixth bag
-- cancer part ends --
48:35 - Leaving the boutique area
49:15 - Escape
50:08 - Build & Team oriented version
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