REAI a.k.a Reworked Enemy AI - A mod that aims to make the enemy AI more functional than it's vanilla counterpart. W.I.P. so the mod is currently unobtainable.
Most notable features are:
• Enemies properly running as intended, instead of crouchwalking, the "Enemies being stuck on their spawn points" bug is fixed properly this time.
• Enemies use client aiming and turning scripts, so the host has it just as hard.
• Enemy tactic presets are properly functional and actually affect AI actions.
• Bulldozers walk near players, as intended.
• Fixed cases of enemies wasting updates and unnecessarily delaying movement.
• Numerous optimizations to enemy AI code, resulting in FPS gains.
• More consistent checks for enemy range while moving.
And much more.
Music:
Carpenter Brut - Roller Mobster
Timecodes:
00:00 - Preparations
00:16 - Getting the keycard and opening the server room
00:59 - Getting the thermal drill and thermite, setting the drill up
01:39 - Moving the manager to safe spot to get assault break delay
03:15 - Releasing the magnetic seal
05:40 - Fixing the drill
07:50 - Entering prevault area, pouring thermite
08:22 - Going back to the 2nd floor and waiting out assaults
14:50 - Entering the vault
18:00 - Dropping off the bags
20:35 - Leaving the prevault area
21:35 - Putting the first 2 C4s on the wall and waiting for fade
24:00 - Putting the last C4 and exploding the wall
24:39 - Securing the bags
26:00 - Escape
26:30 - Build & Commentary
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