REAI a.k.a Reworked Enemy AI - A mod that aims to make the enemy AI more functional than it's vanilla counterpart. W.I.P. so the mod is currently unobtainable.
Most notable features are:
• Enemies properly running as intended, instead of crouchwalking.
The "Enemies being stuck on their spawn points" bug is fixed properly this time.
• Enemies are substantially better at flanking.
Flankers will now value paths that take them to the side or behind of their target area.
• One way spawnpoints (can reach criminals but not vice versa) are now functional.
Some maps play and feel completely differently because of that.
• Enemies use client aiming and turning scripts, so the host has it just as hard.
• Enemy tactic presets are properly functional and actually affect AI actions.
• Bulldozers walk near players, as intended.
• Tasers are a lot less keen to let go of the tase action.
• Fixed ALL cases of enemies wasting updates and unnecessarily delaying movement.
• Numerous optimizations to enemy AI code which compensates for FPS losses from more active AI.
• More consistent checks for enemy range while moving.
And much more.
Music:
K/DA - Popstars
Timecodes:
00:00 - Preparations
00:55 - Finding the correct PC
01:52 - Timelock hold
05:20 - Thermite hold
11:30 - Looting the vault
12:25 - Securing the bags
12:55 - Escape
13:30 - Build
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