Payday 2, San Martin Bank Solo DS/OD REAI, No (AI/Downs/Converts/Deployables) Hacker Mark-10 Build

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Published on ● Video Link: https://www.youtube.com/watch?v=edq6b2bQQVA



Payday 2
Game:
Payday 2 (2013)
Duration: 44:03
1,937 views
46


kiting is a fucking godsend on this map

my modpack: https://mega.nz/folder/dmRGXDIQ#Ebv9z-layy-MVZPg2qbhfQ

REAI a.k.a Reworked Enemy AI - A mod that aims to make the enemy AI more functional than it's vanilla counterpart. W.I.P. so the mod is currently unobtainable.
Most notable features are:
• Enemies properly running as intended, instead of crouchwalking.
The "Enemies being stuck on their spawn points" bug is fixed properly this time.
• Enemies are substantially better at flanking.
Flankers will now value paths that take them to the side or behind of their target area.
• One way spawnpoints (can reach criminals but not vice versa) are now functional.
Some maps play and feel completely different because of that.
• Enemies use client aiming and turning scripts, so the host has it just as hard.
• Enemy tactic presets are properly functional and actually affect AI actions.
• Bulldozers walk near players, as intended.
• Tasers are a lot less keen to let go of the tase action.
• Various cop logic issues are fixed.
• NPC weapon spread isn't applied twice anymore.
• Fixed all cases of enemies wasting updates and unnecessarily delaying movement.
• Numerous optimizations to enemy AI code which compensates for FPS losses from more active AI.
• More consistent checks for enemy range while moving.
And much more.

Music:
Neppu Tennouboshi - Eye For An Eye

Timecodes:
00:00 - Preparations
00:45 - Entering the bank
01:35 - Escorting the IT guy
02:15 - Defending the PC hack
04:05 - Entering the vault
04:30 - Lighting the flare
06:00 - Kiting enemies away from objective
06:30 - Getting the first drill bag
10:15 - Kiting enemies away from objective x2
10:35 - Getting the second drill bag
13:05 - Kiting enemies away from objective x3 (and so on you get the idea so i won't spam this in timecodes any further)
13:25 - Getting the third drill bag
14:35 - Starting the drill
--fun part--
16:20 - Getting the drill part
18:40 - Repairing the drill
20:30 - Getting the drill part
23:00 - Repairing the drill
24:30 - Getting the drill part (murder me)
26:50 - Repairing the drill (i am going insane)
28:20 - Mfw when it broke again, getting the drill part
30:25 - Repairing this broke dick piece of sh*t drill again
--fun part is over--
33:05 - Looting the vault
35:15 - Securing the first bag
38:10 - Securing the second bag
40:40 - Securing the third bag
42:50 - Securing last bag
43:05 - Escape
43:18 - Build & Team oriented version

#payday2 #dsod #build




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