REAI a.k.a Reworked Enemy AI - A mod that aims to make the enemy AI more functional than it's vanilla counterpart. W.I.P. so the mod is currently unobtainable.
Most notable features are:
• Enemies properly running as intended, instead of crouchwalking, the "Enemies being stuck on their spawn points" bug is fixed properly this time.
• Enemies use client aiming and turning scripts, so the host has it just as hard.
• Enemy tactic presets are properly functional and actually affect AI actions.
• Bulldozers walk near players, as intended.
• Tasers are a lot less keen to let go of the tase action.
• Fixed cases of enemies wasting updates and unnecessarily delaying movement.
• Numerous optimizations to enemy AI code, resulting in FPS gains.
• More consistent checks for enemy range while moving.
And much more.
Music: t.A.T.u. - Not Gonna Get Us (Remix by Hey/\Hugo)
Timecodes:
00:00 - Preparations
00:56 - Entering the house, finding the panic room
01:14 - Waiting for the thermal lance
05:22 - Getting the thermal lance
06:25 - Starting the thermal lance, waiting for the vault to open
13:30 - Killing Hector, waiting for the helicopter
15:40 - Securing the evidence
19:05 - Escape
19:37 - Build
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