REAI aka Reworked Enemy AI - A mod that aims to make the enemy AI more functional than it's vanilla counterpart. Currently the mod is public: https://github.com/RedFlamer/Reworked-Enemy-AI
Most notable features are:
• Masochism Mode aka MasoMode - An option that allows enemies to path ahead and removes all
intended movement delays, keeping them constantly on the move.
• Enemies properly run as intended, instead of crouchwalking towards criminals.
• Enemies getting stuck at their spawn points bug is properly fixed.
• Enemies are substantially better at flanking.
Flankers will now value paths that take them to the side or behind of their target area.
• Deathguard tactic is reworked.
Enemies that possess this tactic will actually guard downed criminals.
• One way spawnpoints (can reach criminals but not vice versa) are now functional.
Some maps play and feel completely different because of that.
• Enemies use client aiming and turning scripts, so the host has it just as hard.
• Enemy tactic presets are properly functional and actually affect AI actions.
• Bulldozers walk near players, as intended.
• Tasers are a lot less keen to let go of the tase action.
• Various cop logic issues are fixed.
• NPC weapon spread isn't applied twice anymore.
• Fixed all cases of enemies wasting updates and unnecessarily delaying movement.
• Numerous optimizations to enemy AI code to compensate for FPS losses from more active AI.
• More consistent checks for enemy range while moving.
And much more.
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