(PC) Let's Play F.E.A.R. Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=rQw04qn-xA8



Game:
F.E.A.R. (2005)
Duration: 0:00
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1


My sixty-fourth Let’s Play
I hope you enjoy

An emaciated psychic, wronged by those too narcissistic to help her and impatient to unfetter her overripe vengeance. A ruthless commander, orchestrating the onslaught with his puppet janissaries while struggling as a traumatized conduit. An impeccable marksman, caught in the middle of their premeditated ambush and tasked to get to the bottom of their war.

Of course, given the organizers of your team’s deployment, the need-to-know basis of their preliminary intel is a forecastable annoyance. Still, the fact that Fettel has been chipped with a tracker at least provides enough bearing to catch up with him. Case in point: the abandoned building where he was last pinged at. Even if the lead is a bust, the evidence he left behind should be enough to form the outline of a psychological profile. With time being of the essence, it’s best to start your first case with your feet running and your trigger finger readied.

However, CSI isn’t why you’re on F.E.A.R.’s payroll, as Delta Force is swift to inform. Fettel’s Replica Army has been tracked to the city’s harbor area and adjacent water treatment plant, and they’re impatient to commence. Amoral, coercible, and hostile; chances are beyond likely that they aren’t the type to back down peacefully from legitimate resistance. Still, with additional reports of unusual occurrences and paranormal anomalies, frosty maneuvering and superhuman response times are going to be crucial if you want your career with F.E.A.R. to be a lasting one.

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