(PC) Let's Play F.E.A.R. Part 5

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Published on ● Video Link: https://www.youtube.com/watch?v=qulb86KRBQk



Game:
F.E.A.R. (2005)
Duration: 0:00
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Compared to Norton’s mildly obfuscating antics, you’re about to receive confirmation that he’s not the only Armacham employee with you in the building. Held for interrogation purposes by Replica forces and rigged to blow up, it’s evident from the start Bishop’s further up the corporate ladder than anyone you’ve met so far. With Replicas stalking the hallways, entrenched in the cubicles, and waiting to ambush from the elevators, the clock is ticking to ensure your best lead yet survives.

However, as Holiday is justified to mention, Fettel’s goons aren’t the only belligerents to contend with in this war zone. Now given the clear to begin containing incriminating evidence, Armacham’s mercenaries are now on the prowl for anyone and anything that could backfire on the board of directors. They might not be as calculating as their employer’s organic automatons, but these security guards can readily incapacitate you should you underestimate them.

As if things couldn’t get even more overwhelming, your attempt to return to the offices has only led you into the basement abyss. Though it’s nothing too distinct from the sewers, the aftershocks from the fighting topside are causing gas main ruptures and isolated collapses. Factor in the chance that a wandering Replica squad might cross paths with you, and it’s all the reason to keep your nerve as you try to find your way above ground. Fettel’s still on the loose, and he’s showing no signs of slowing down.

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