(PC) Let's Play F.E.A.R. Part 3

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Published on ● Video Link: https://www.youtube.com/watch?v=6GO_KFSlxsY



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F.E.A.R. (2005)
Duration: 0:00
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Your chase of Fettel’s about to uncover another grim development, something predicted just moments prior as an unexpected vision. Moody, as far as it can be told, is just an investigator on a need-to-know basis near the bottom of a totem pole varnished in a similar opacity. The various cases of supernatural stalking are irrelevant for the moment; you must hurry before the man caught in the wrong place at the wrong time takes his knowledge to the grave.

Speaking of corporate conspiracies, Fettel’s shifting his focus to Armachan, no doubt planning on paying their headquarters a visit. With Replicas swarming the corridors and Delta Force operatives grasping at straws to push them back, Betters is putting the pressure on you to wrap up your sweep and reunite with them. From the tunnels and catwalks to the remaining strongholds blocking your way, eradicate anything obstructing your escape route and head over there ASAP.

It's worth mentioning that, should you discard a firearm before you acquire a congruent one, you’ll receive considerably more ammunition than if you were to pick it up straightforwardly. Though it is likely an oversight from the developers, it’s your ticket to a ready surplus of bullets. The rarer the weapon is, the more imperative it is to milk this quirk.

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