For this second X-Wing Alliance play this week, I climb unboard Lord Vader's TIE figther, the TIE Advance x1. Still doesn't have missiles, but improves on all other areas.
Vader's own x1 would be the only one that features a Hyperdrive, if I understand things correctly.
Enjoy!
New Flyable ship:
TIE Advance x1 (T/B) Original/Modded stats (Space Superiority Fighter ÷3)(Countermeasures ÷2):
Shields-Hyperdrive: Y-N
Shields (recharge-decharge): 30/13 (15-10)
Hull: 16/8
Ion: 10
Beam: -
Chafts-Flares: 5-3/3-2
Point Value: 1100 = ?
Fire Sensitivity: 4
Explosion/Collision: 1000
Speed: 120
Maneuverability:
-ACC: 18, DECEL: 22, Roll: 45, Pitch: 25, DPF: 95
Weapons: 2 Green Lasers.
Warheads: -
Gun Convergence: None.
Notes: Cockpit POV Z: -10 to -3. DAT pic.
Pros: Excellent speed and maneuverability, considering it's heavier mass. Has shields, and can be fitted with a Hyperdrive. A match to current ear Rebel fighters one on one.
Cons: Still lacks warhead launchers. Expensive enough to produce in massive quantities.
New Non-flyable ships:
Imperial Research Centre (D/P) Original stats (Installation):
Shields-Hyperdrive: Y-N
Shields (recharge-decharge): 2560 (175)
Hull: 7616
Ion: 35
Beam: -
Chafts-Flares: -
Point Value: 0
Fire Sensitivity: 4
Explosion/Collision: 45000
Speed: 0
Maneuverability: 0
Weapons: -
Warheads: -
Gun Convergence: -
Fighters: Various experimental and support ships.
Notes: -
Pros: Extremely durable, well armored for it's size. Top Secret installation. Well suited for military, scientific and mechanical research and development.
Cons: Unarmed.
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