PC X-Wing Alliance mod G7, 1P gameplay Skirmish CE, Rebel T1M2: Imp Convoy Assault. Rebel Y-Wing.

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Published on ● Video Link: https://www.youtube.com/watch?v=oxiuTtsWzlY



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Hello YouTube! SSGL now hopping aboard the good old Y-W. Mission starts at 4:33. Hopefully I can make 2-player system link vids next time, since I have 2 copies of this game.

-Briefing-

The Imperial defector has told us about the critical convoy they where part of, hauling classified materials towards a distant outpost in this sector. Unfortunately, he couldn't provide us with specifics. He and his crew where on a need to know basis, and the main computer cores of their ships turned out to be heavily encrypted. It's going to take some time. Otherwise, he and his crew are being interrogated regarding the reasons for their defection, while those who attempted to thwart our last mission will be dealt with accordingly.

Meanwhile, a mission is being assembled to intercept this convoy for intelligence gathering purposes. But we must be wary. A Nebulon B Frigate is with the Freighters we intend to capture, and that means lots of TIE Fighters.

You are to fly a Y-W armed with Proton Torpedoes to handle the Frigate, which can be a real treat to our fragile transports. You will have one wingman. Your secondary role is to help the X-Ws should the TIEs prove more than they can handle.

Good luck!
-End of briefing-

During this mission one can notice that I didn't told our transports to hold position until we cleared the enemy fighters and capital ship. That's because unlike the previous mission, they where primary FGs here. And that means no communication can be sent. Otherwise, cheating would be possible. In this case, as primary FGs, we couldn't afford to lose them, or the enemy would win. If one could talk to them, then is just a matter of telling one to hyper back home! Lol!

Enjoy!

Flyable ship:
Y-Wing (Y-W) Original/Modded stats (Fighter/Bomber ÷1.5)(Countermeasures ÷1.5):
Shields-Hyperdrive: Y-Y
Shields (recharge-decharge): 75*/50*(4-27)
Hull: 40/27
Ion: 20
Beam: -
Chafts-Flares: 20-15/13-?
Point Value: 450=90
Fire Sensitivity: 4
Explosion/Collision: 3000
Speed: 80
Maneuverability:
-ACC: 11, DECEL: 20, Roll: 28, Pitch: 16, DPF: 60
Weapons: 2 Red Lasers, 2 Ion Cannons
Warheads: 6 (12 Miss/Avd Miss, 10 Torp/Avd Torp, 4 Heavy Rockets, 2 Space Bombs, 12 Mag/Ion Pulses)
Gun Convergence: None
Notes: DAT pic.
Pros: Durable, good firepower, large stock of countermeasures. *Most powerful generator allows quicker shield regeneration.
Cons: Quite slow and unmaneuverable.

Non-flyable ships:
Bulk Freighter (FRT) Original stats (Freighter):
Shields-Hyperdrive: Y-Y
Shields (recharge-decharge): 200 (30-0)
Hull: 144
Ion: 40
Beam: -
Chafts-Flares: -
Point Value: 250
Fire Sensitivity: 4
Explosion/Collision: 2500
Speed: 17
Maneuverability:
-ACC: 04, DECEL: 09, Roll: 14, Pitch: 08, DPF: 3p
Weapons: -
Warheads: -
Gun Convergence: None.
Notes: DAT pic.
Pros: It does what it's supposed to, and it's pretty good at it too.
Cons: No defenses. A sitting duck!

Modular Conveyor (CNVYR) Original stats not modded stats (Freigther):
Shields-Hyperdrive: Y-Y
Shields (recharge-decharge): 256 (30-5)
Hull: 152
Ion: 4p
Beam: -
Chafts-Flares: -
Point Value: 250
Fire Sensitivity: 4
Explosion/Collision: 2500
Speed: 25
Maneuverability:
-ACC: 04, DECEL: 09, Roll: 14, Pitch: 08, DPF: 30
Weapons: 3 Light Lasers (177,1).
Warheads: -
Gun Convergence: None
Notes: DAT pic.
Pros: Fast and can defend itself.
Cons: None that are obvious per Freighter standards.

Nebulon B-2 Frigate (FRG) Original/Modded stats (Light Starship, durability x1.2, speed ÷ 1.2):
Shields-Hyperdrive: Y-Y
Shields (recharge-decharge): 960(same) (40-80)
Hull: 464/480
Ion: 60/66
Beam: -
Chafts-Flares: -
Point Value: 300
Fire Sensitivity: 4
Explosion/Collision: 2000
Speed: 12
Maneuverability:
-ACC: 04, DECEL: 09, Roll: 01, Pitch: 02, DPF: 05
Weapons: 4 Light Lasers (177,1).
Warheads: -
Gun Convergence: None.
Fighters: 2 squadrons of 12.
Notes: DAT pic.
Pros: Can carry a lot of fighters for it's size.
Cons: Weakly armed.

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