PCSX2 1.6.0 - Metal Gear Solid 3: Snake Eater (Subsistence) - Commencing Virtuous Mission
The year is 1964. The Soviet Union. A lone MC-130E Combat Talon approaches the Soviet region of Tselinoyarsk via Pakistan airspace. In a matter of minutes a member of an elite special forces unit FOX codenamed Naked Snake would perform the worlds first High Altitude-Low Opening (HALO) Jump. His objective? Rescuing a Soviet scientist by the name of Nikolai Stepanovich Sokolov before his new secret weapon can be completed. Snake infiltrates the region, retrieves his backpack, and makes first contact with KGB guards patrolling the region.
This is split-up into 4 distinct scenes:
0:00 - HALO Jump (Snake)
16:00 - Commencing Virtuous Mission
16:27 - Finding the Enemy Unit
18:28 - Beehive
EMULATOR SETTINGS
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Renderer: OpenGL (Hardware)
Adapter: Nvidia RTX 2060 6GB
Interlacing: Automatic
Texture Filtering: Bilinear (PS2)
Allow 8-Bit Textures: Yes
Allow Framebuffer: No
Internal Resolution: 3x Native (~1080p)
Anisotropic Filtering: 8x
Mipmapping: Default
CRC Hack Level: Default
Date Accuracy : Fast (Default)
Blending Accuracy: Basic
Enable HW Hacks: Yes
TC Offset X: 0
TC Offset Y: 0
Half Pixel Offset: Special (Texture)
Emulation Settings - Speedhacks
EE (Emotion Engine) Cyclerate: 130% Cyclerate
The EE is overclocked slightly to avoid specific slowdowns that occur in the intro cutscene during normal emulation.
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