Persona 3 Reload - The Hermit | Part 22

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The Hermit is tucked away underneath the Escapade night club. We don't actually walk in to find it or anything, we just gets told its there and BOOM, boss fight. After the Chariot/Justice, there's not really any "exploring" areas against these bosses. Just cuts straight to them. This game severely needed some proper dungeons.

The Hermit's main battle plan is to charge up electric attacks and hit the whole party with them. Since Aigis and Yukari are weak to those, it's best to not have them here. Yukari may not have Mediarama by this point either, but Ken starts with it, so he tends to do better here. You're able to cancel the Hermit's charging attacks by simply dealing enough damage to him while he's charging. Although at the end of the fight, this stops working, which put in a bit of a bind when I tried to knock him out of it with attacks when I should have guarded and healed. Koromaru didn't do much, but his Theurgy to apply Charge to all allies can be great for the MC and Shinjiro so they can hit for heavy damage. Koromaru has a hard time just staying alive however with his shit defenses and relatively low DPS to not contribute much to the actual damage dealing. And if the Theurgy isn't built up before the battle, like mine wasn't, then it could take the whole fight before he can even use it, like it did for me. Akihiro probably would have been a better choice since he'd just shrug off the Elec damage.

After that I spend much time social linking. I focus on hanging out with Shinjiro whenever I can since he has rather limited availability.







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