Phantasy Star II (Genesis) - Casual Playthrough (Part 4)
Game: Phantasy Star II
Platform: Sega Genesis
Completed: August 29, 2021
Rules: Beat the game
Part: 4 of 7
Rolf, Nei, Rudo, and Amy meet some new friends and commit theft in order to score a Visiphone. They then make their way to the underwater Climatrol and meet a dangerous foe. After trashing Climatrol the team is now wanted by the authorities for messing up the ecosystem and possibly for stealing that Visiphone. The only way to stop the raging waters is to activate four dams. Rolf and team visit the red dam first.
Here are some highlights:
2 minutes - Kain asks "Don'cha think tha's a good name?" You tell him no, and it says "Your name fits you well!". That's an oopsie.
14 minutes - I failed to restore peace to the planet Algo trying to get Shir to level 10. Once Shir reaches level 10 though, she can steal the Visiphone from the Central Tower baggage room. It allows you to save anywhere and is amazing. Why is it so secret? You'd never find this without the hint book.
45 minutes - In fact, look at how many tries it takes just to get Shir to steal the stupid thing. I hate this part. I spent such a long time trying to get her to steal various things. Especially those stupid Green Sleeves...I was unaware that nobody I use in my team could equip them. I honestly shouldn't have wasted my time with Amy's Fire Staff weapons either.
1 hour, 33 minutes - Check out this stupid boy. He gets in the way and never moves down even though he faces that way. I think that means that the NPCs in this game have a certain range that they can roam in or something. More useless stuffs.
1 hour, 57 minutes, 40 seconds - Another typo here. The color of water around here certainly...what? I was curious so I also had to use the Visiphone here and see what happened if you loaded your game in the middle of the ocean. Turns out they handled it correctly. I was wondering if something would break. The risk was worth the reward.
2 hours, 5 minutes, 50 seconds - Looks like you can get into a battle on top of a chute. Cool.
2 hours, 10 minutes, 30 seconds - Since you can save your game here with the Visiphone, I wanted to demonstrate some interesting things. First, if you speak to Neifirst with Nei dead, the game cannot continue until she is revived. That can be extremely obnoxious if you happen to get all the way here and she's dead. I then wanted to humorously have Nei use Sak on herself. It works. I then show what happens when you beat Neifirst after Nei has died, which is the normal progression of the game. But wait! What happens if you use a Moon Dew to revive her in the battle against Neifirst? She's just gone for no reason, I guess. Maybe they didn't think of that. There is one subtle difference though. For some reason the battle victory music continues to play during the cutscene after battle, instead of the sad song. Odd. Then you learn that you didn't even get healed after all of those cutscenes. Rude.
2 hours, 36 minutes - Does Kain learn two techniques in one level-up here? I think he got Rimet and Gaj at the same time. Also these spell names are not helpful.
2 hours, 57 minutes, 30 seconds - Kain uses Rimet on this Mazgamma and paralyzes it, yet Rolf still manages to miss twice in a row with Nafoi. That's so irritating.
3 hours, 24 minutes - I had to demonstrate how if you use this keyboard it just boots you out of the control tower. How would you know that? And why is there a keyboard here anyways? So odd.
3 hours, 33 minutes, 30 seconds - Don't use a curse word! Shortly after that close call of almost using a swear, notice how now that the enemies are robots you can get into battles inside of these tubes. That's kind of strange.
3 hours, 51 minutes, 45 seconds - A dead party member cannot use an item. Kain had the red card. Fortunately the GIV command works, and it even has some unique text about Amy taking it from Kain's sack.
Part 4 of 7
"Phantasy Star II - 082921 Casual Playthrough (Part 4)"
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