Phoenix Point Class Guide - Infiltrators
Synedrion's contribution to the advanced classes, the Infiltrator predictably embodies Synedrion's philosophy of avoiding conflict where possible. Its unique ability is stealth, which cuts down the ability of Pandorans and other opponents to detect your troop, while giving you a moderately effective weapon (held back by limited ammo capacity) a few evasion abilities like decoys, and the ability to deploy spider drones.
It's possible to get a lot of utility out of Synderion's basic design. Infiltrators are fine scouts for example, but the best results are realised when you understand the infiltrator better than Synderion's borderline pacifists ever could. You, the Phoenix project, understand that the Infiltrator is really there to be a vehicle for unmitigated, efficient murder and damage multiplication.
A good general cross class, the infiltrator reaches peak potential when paired with thief perk assaults, creating a class with obscene damage output, evasion, and mobility all in one package. It also offers one of the few straight damage bonuses in the game to your long range classes, that can milk the +50% damage bonus for all its worth beyond the detection of enemy forces.
Syndedrion intended the Infiltrator to be a weapon of subtlety and evasion.
If you're going to save the world, it's best to show them that the infiltrator should instead be a weapon of terrorising efficiency, capable of throwing the Pandoans back into the sea. Happy hunting.
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