Physbox3D - Flying Extremely Far Out

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Published on ● Video Link: https://www.youtube.com/watch?v=liM3UdcRqRE



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This is a simple video that shows the effects of going *incredibly* far out with the camera in Physbox3D, much akin to the 'Far Lands' bug in Minecraft.

There isn't any vertex mutation, but there's a load of precision errors which result in jumpy camera/entity movement, and so forth.

This bug is caused by the limit on how large a Java double can be.

If you were to try to get here legitimately in the game, it would take you at least over 2 weeks (non-stop).







Tags:
physbox
physbox3d
java
lwjgl
retro
chiptune
bug