Physbox3D - 3D Java AABB Physics Simulator with OpenGL
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Published on ● Video Link: https://www.youtube.com/watch?v=3yrVueiU8jc
Now with chiptunes for added effect, and recorded with FRAPS this time around.
This is the much-improved version of my 2D AABB physics simulator; mainly because it's now 3D, but there's a load of improvements under the hood for performance and general usability.
Benchmark is at around 1,400 dynamic entities (until my FPS starts to dip), still. I could achieve much better FPS by optimising the outlines on each entity, improving the collision code, and switching from immediate mode to VBOs.
Other Videos By Connor Haigh
2013-02-19 | Vehicles |
2013-02-12 | Trains |
2013-02-06 | Physbox3D - How Not to Load a Model |
2013-02-06 | Physbox3D - Model System |
2013-02-04 | Physbox3D - Camera Flight |
2013-01-31 | Physbox3D - Shader System |
2013-01-31 | Physbox3D - Breaking the Physics Simulation Completely |
2013-01-29 | Physbox3D - Flying Extremely Far Out |
2013-01-29 | Physbox3D - Lighting System |
2013-01-25 | Physbox3D - Box Wave |
2013-01-25 | Physbox3D - 3D Java AABB Physics Simulator with OpenGL |
2013-01-17 | Police |
2013-01-04 | Physbox - 2D Java AABB Physics Simulator with OpenGL |
2012-12-03 | Ident Mockup |
2012-11-15 | Facial Animation Test |
2012-08-20 | Chairman |
2010-10-28 | Horseless Headless Horseman Likes to Shake His Rump |
2010-03-03 | Thank You for Assuming the Party Escort Submission Position |
2009-12-02 | Dynamic Shadows in the Source Engine |
Tags:
java
opengl
lwjgl
physics
3d
aabb
retro