Physical based lighting Japanese Shrine Unreal Engine 5.2 Lumen Quixel
Cinematic and Ingame Japanese Shrine
Unreal Engine 5.2 Lumen Nanite Quixel
HDR Lighting with Direction light and Volumetric fog
In this project I used physical based lighting
For EV100 a value of 11 for overcast cloudy
Camera settings
Shutter speed 1.600
ISO 100
Aperture F-Stop 5.6
With a combination of Quixel assets and textures and third-party assets from Marketplace
More details of project on Artstation
https://www.artstation.com/artwork/blOb8r
#ue5 #ingame #realism #photoreal #forest #UnrealEngine5 #lumen #hdr #witch #UnrealEngine #unrealengine4 #photorealism #photorealistic
#japanese #photoreal #quixel #environment #forest #village #realtime #pbl #3d #ingame #horror #thewitcher #videogames #videogame #megascans #forestpath #sky #cloudy #rtx3090 #nvidia @UnrealEngine @quixeltools @ArtStationHQ @gameranxTV @GamingBolt @80lvl @NVIDIA-Studio @NVIDIA
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