Pikmin 3 Deluxe Let's Play: Building Bridges & Bother - PART 27 - TenMoreMinutes

Pikmin 3 Deluxe Let's Play: Building Bridges & Bother - PART 27 - TenMoreMinutes

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Published on ● Video Link: https://www.youtube.com/watch?v=_n23W-5TJQs



Game:
Pikmin 3 (2013)
Category:
Let's Play
Duration: 15:50
331 views
23


Pikmin 3 Deluxe Let's Play: Building Bridges & Bother - PART 27 - TenMoreMinutes

Chris and Sam are all about Olimar's Comeback but Channel Gone Dry challenges them almost as much as their partner does in Looking For Louie.

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Let's Play Pikmin 3 Deluxe!
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ABOUT THE GAME:
The player controls a captain which commands a horde of up to 100 plant-like creatures called Pikmin, and uses their unique abilities to explore the world, combat enemies, solve puzzles, and amass treasures. Pikmin can be directed to accomplish various tasks, such as building bridges, destroying barriers, collecting spoils and defeating enemies. They come in various colors and different physical features that signify their special abilities or immunities to hazards. For example, Red Pikmin are immune to fire and can fight harder, Yellow Pikmin are immune to electricity and can be thrown farther, and Blue Pikmin are immune to water.

Alongside the returning red, yellow, and blue Pikmin from previous Pikmin games, Pikmin 3 introduces two Pikmin types: grey-colored Rock Pikmin, which can destroy tough barriers, and are immune to being crushed by heavy objects; and pink-colored Winged Pikmin, which can attack airborne enemies, carry items through the air, and travel over water.

ABOUT THE STORY:
As with the previous Pikmin games, Pikmin 3 is set on the mysterious and previously unnamed planet, now called PNF-404. Five different areas on PNF-404 are accessible for the player to explore, each with diverse topography. The narrator explains that the inhabitants of the planet Koppai are suffering from famine as a result of a "booming population, booming appetites, and a basic lack of planning".

Having scouted multiple planets with their SPEROS ships, the planet returns positive with abundance of cultivable food. Three Koppaite explorer captains, Alph, Brittany and Charlie, are sent to explore and retrieve food sources. Their ship, the S.S. Drake, malfunctions and crash-lands, separating the three. Captain Charlie falls to the Distant Tundra and meets the Yellow Pikmin, but is eaten by a monster. Alph wakes up in the Tropical Wilds and meets the Red Pikmin, who help him recover their ship. Alph learns that the "cosmic drive key" is required to warp back to Koppai. Alph finds Brittany in the Garden of Hope, and rescues her with the help of Rock Pikmin. The two captains rescue Captain Charlie, after the S.S. Drake crashes and Brittany discovers Yellow Pikmin. They retrieve some fruits for the food supply and harvest the seeds on their journey. The S.S. Drake and the Pikmin Onions ascend into low orbit each evening to avoid voracious nocturnal creatures. The trio recover one of Captain Olimar's lost data files, and suspect that he has the key and explore in his pursuit. Later, they mistakenly rescue Louie, who steals all of their food supply and escapes to the Garden of Hope. After retrieving them both, they restrain and interrogate Louie, who tells them that Olimar is at Formidable Oak. There, the captains and the Pikmin defeat a mysterious life form known as the Plasm Wraith, to save Olimar, who had taken the cosmic-drive key, thinking it is a treasure, and he gives it back. Though Louie is absent, the explorers use the key for the ship and they return home, while the Pikmin say goodbye to them.

The narrator speaks at the game's ending, which varies based on the number of fruit the player retrieved during the game. If the player collects a minimum amount of fruit, the narrator states the explorers feel "unease" over the possibility the seeds collected will not be enough to save Koppai. If the player collects a respectable amount of fruit, it is stated that careful planning will be required to save Koppai. If the player collects all fruits, the narrator states that the three have successfully completed their mission to restore life in Koppai and that the cause of the S.S. Drake's crash-landing may be on purpose.

The above cited from:
https://en.wikipedia.org/wiki/Pikmin_3

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