Pitfall! Gameplay (Atari 2600)

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Game:
Pitfall! (1982)
Duration: 3:13
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Pitfall! is a platform video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes. The world consists of 255 screens which are horizontally connected in a flip screen manner. Each screen has one or more hazards: quicksand, tarpits, rolling logs, crocodiles, snakes, scorpions, campfires, and swinging vines.

Pitfall! received positive reviews upon release and is now considered one of the greatest video games ever made. It is one of the best-selling games on the Atari 2600, with over four million copies sold. It was the top video game on the Billboard charts for more than a year, and it helped define the flip-screen platform game genre. All versions of the game sold over 5 million copies worldwide.

The game was followed by several sequels, beginning with Pitfall II: Lost Caverns, which was also developed by Crane; it was released for the Atari 2600 in 1984.

The player controls Pitfall Harry through 255 horizontally connected screens of jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, players must maneuver around pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines.

Treasure consists of bags of money, gold and silver bars, and diamond rings, which range in value from 2,000 to 5,000 points. There are eight of each treasure type. The player begins the game with three lives and a score of 2,000 points; a perfect score of 114,000 is achieved by collecting all 32 treasures without losing any points by falling into holes or touching logs.

Running under every screen is an underground tunnel, which Harry can access by climbing down ladders or falling into holes. Traveling through the tunnel moves Harry forward three screens at a time, which is necessary to collect the treasures within the time limit. However, the tunnels can be blocked by brick walls, forcing the player to return to the surface to find a way around. The tunnels also contain scorpions. The player loses a life if Harry comes in contact with any obstacle (except logs) or falls into a tar pit, quicksand, waterhole, or mouth of a crocodile. The game ends when either all 32 treasures have been collected, all three lives have been lost, or the time has run out.







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