[Pivot] Boundry Box shifting against (world) example
First shift is the "step-up" code (quake 3 and beyond only) and second shift is the "hitting a wall" part
I'm going to make a new playlist series called Game Engine Concepts. I'll illustrate them using Pivot. Unfortunately something shitty happened with pivot's export so, well, shadowplay record it. lol
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My Reference Website (bunch of handy stuff relating to War Thunder Tutorials, Aeronautics Explainations, Tremulous Resource Links, Music Transcripts/Compositions etc.): - http://sites.google.com/site/zdrytchx/
Soundcloud: https://soundcloud.com/zdrytchx
Bandcamp: https://zdrytchx.bandcamp.com/
War Thunder Registration Link: http://goo.gl/p4tyXd
(comes with 50 free golden eagles/premium currency for recommendation through me)
Tremulous: http://tremulous.net
- GrangerHub (used to be named acidtu.be): http://discourse.grangerhub.com
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