[Pivot] Boundry Box shifting against (world) example

Subscribers:
632
Published on ● Video Link: https://www.youtube.com/watch?v=O65-z8MiKYM



Quake III Arena
Game:
Duration: 0:04
14 views
0


First shift is the "step-up" code (quake 3 and beyond only) and second shift is the "hitting a wall" part

I'm going to make a new playlist series called Game Engine Concepts. I'll illustrate them using Pivot. Unfortunately something shitty happened with pivot's export so, well, shadowplay record it. lol
=========================

My Reference Website (bunch of handy stuff relating to War Thunder Tutorials, Aeronautics Explainations, Tremulous Resource Links, Music Transcripts/Compositions etc.): - http://sites.google.com/site/zdrytchx/

Soundcloud: https://soundcloud.com/zdrytchx

Bandcamp: https://zdrytchx.bandcamp.com/

War Thunder Registration Link: http://goo.gl/p4tyXd
(comes with 50 free golden eagles/premium currency for recommendation through me)

Tremulous: http://tremulous.net
- GrangerHub (used to be named acidtu.be): http://discourse.grangerhub.com







Tags:
ZdrytchX
Video Games
quake
gaming
code
programming
example
boundry
bbox



Other Statistics

Quake III Arena Statistics For ZdrytchX -{Reference

ZdrytchX -{Reference presently has 2,280 views for Quake III Arena across 13 videos, with his channel publishing less than an hour of Quake III Arena content. This makes up less than 0.26% of the total overall content on ZdrytchX -{Reference's YouTube channel.