Planet Stronghold Part 70: Attacking the Amplifiers
Before we head back to Sector A12, I want to make some quick preparations. First, I head to the training room and tell Rebecca we want to do another training course. We’re back to 5 energy units, and I put all five of them into training Tom as a Basic Guardian. The main focus I have here is boosting his Armor skill; it goes from 61 to 66, so the next time he gains an experience level I’ll be able to push it past 70. Once that’s done, I head to the barracks and rest the party, then head to the equipment screen. I move all of Tom’s Lifegiver vials into inventory and then give him the many Ion Grenades that have been stored here—all of our opponents from this point forward are robots, so they’ll be invaluable assets. As for his gear, I decide to have him keep the Peacebringer bazooka as his weapon but swap out the Snakeye armor for the Vanguard. The Vanguard provides 9 resistance against energy attacks, quite valuable against the laser-wielding E54 Warui Sentinels we’ll face. That more or less concludes our preparations, so I head directly to Sector A12 to engage the enemy. We get one last warning from the game about doing so, since once this battle starts we can’t do any further character sidequests. That’s not a concern, and I initiate the attack.
For the first battle, our opposition consists of two C70 Warui Sentinels and one F90 Warui Sentinels. The C70s, as always, are the biggest threat because they can disable Psionics, so I select one of them as our first target. We inflict lots of damage on it in our first turn, reducing it from 166 health to just 53. On the enemy’s turn, though, they hit us hard. Joshua is reduced to half-health by a barrage from the F90 and the weakened C70, while the other C70 uses Soporific Grenade to render our entire party Tired. Regardless, on our second turn we’re able to neutralize the weakened C70, so there are just two targets left. The enemy turns their attention to Jacob and hits him with their standard attacks, reducing his health below the halfway mark as well. It’s a real concern, but I’m still confident and have the entire party attack the remaining C70 on our next turn. The enemy responds in an interesting way—the C70 hits Jacob with its conventional attack, leaving him almost dead, but instead of finishing him off as I expect the F90 uses its special attack on Joshua. Both characters are now seriously wounded but still capable of attacking, and I once again have everybody target the C70. It goes down before Jacob can fire, so I have him shoot the F90 instead. The F90 promptly KO’s Jacob, but I revive him with Lifegiver next turn as well as finally healing Joshua. From there, I have Jacob stand down and focus on drinking Acqua Pura while the rest of the party concentrates on fighting; at one point Michelle gives Jacob an Ultimate MediKit to patch him up. Eventually our target goes down and we win the fight.
There’s no time to rest, since the game promptly throws us into a second battle. We can technically swap out party members between fights, but I think our current team is good as is. This time the opposition consists of one C70 and two E54s, and as always I target the C70 first. Unfortunately, Tom misses both of his shots with the Peacebringer, and so we don’t do as much damage as I’d like. As such, I decide to have Jacob Disrupt the C70 instead of attacking on our first turn, and his attempt succeeds. The enemy then gets their first turn, and as expected the C70 uses its Soporific Grenade. To my surprise, though, it affects everyone EXCEPT Jacob, who got lucky and evaded it. The E54s both target Joshua and inflict considerable damage, but I’m still quite pleased with how the turn went. On our second turn, I have everybody target the C70, and we quickly tear through its health because of Disrupt. Jacob could deliver the killing blow when it’s his turn to move, but I have him drink Acqua Pura instead. On the enemy’s second turn, they continue to target Joshua and nearly KO him, but he survives the barrage with just one health point. I have him promptly dispatch the C70 while the rest of the party attacks one of the E54s. Tom and Michelle both inflict considerable damage on our new target, and Jacob Disrupts it to make it weaker. As expected, the healthy E54 promptly KO’s Joshua while the other one uses its self-heal ability. I respond by reviving Joshua and attacking the Disrupted E54, although not doing as much damage as I’d like. That lets the E54 self-heal to maximum health, but now it’s out of SP and we can freely bombard it. Thanks to having all four party members back and our target being Disrupted, we cut through it quite fast. It takes a few turns because it has 265 health, but soon enough it goes down. All that’s left is the second E54, and although we’re not able to Disrupt this one things go quite well. After a few turns, it’s destroyed and we’ve won our second fight. The third one, though, is sure to be tough.
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