Platform Masters development (Apr 28, 2009) - clouds and test platforms
https://www.patreon.com/ulillillia --- Uploaded on Apr 28, 2009
Inspired by my recent Jumping Flash 2 videos, I wanted 3D-behaving clouds. I've also wanted a game that focuses heavily on game play than graphics, but also use most common elements in video games - lives, enemies, bosses, levels, worlds, collectables, and the such. The game's intent is simple - reach and land on the goal platform to finish a level. I currently don't have any worlds yet, but I have the clouds (aren't they wonderful?), and I have the first of the platforms, but that's it. I've got the objects and collectables otherwise done, but they haven't been imported yet. What about the troublesome character? I'm not focused on graphics so I simplify it heavily.
Currently, I have a big problem with malloc. I made 3 mistakes in the sample program (in Notepad). The first is where I'm defining the function - there shouldn't be a semicolon at the end (this isn't a prototype). The second is that in the function call, I should've referenced "ImageData" instead. Third, for the direct allocation, there shouldn't be a star in front (I'm not after an array of pointers).