Platform Masters development (May 15, 2009) - simulating onscreen data
https://www.patreon.com/ulillillia --- Uploaded on May 15, 2009
A simulation screenshot is a fake but accurate screenshot with the sole intent on getting a feel for how the game will look when finished. It can also be used to find bugs or potential problems in my planning. For the most part, this involves the onscreen data and the level completion results. As a side note, I've reverted back to direct memory allocation instead of using malloc - nothing was drawing and in one case, even the Window class (from WNDCLASSEX) was not found at some point even though I didn't even touch this part of the code (I haven't since the first video). Then again, 64 MB video cards were released around 2000 and are present in budget systems from 2006 so given this, I don't need to be concerned about fighting malloc (which just wastes time and has a strong negative effect on my motive).