Playing Monster Hunter Wilds the Way It Is Meant to be Played: Commitment to the Hunt

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Published on ● Video Link: https://www.youtube.com/watch?v=2HG6txh0zOY



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This game is such a beautiful game coming from the next installment of Monster Hunter World. This game is missing something though. It is like a shoe tied loose, if and when it can be tied tight this game can become a gem and have fans of the series interested. Since CAPCOM can't fix the main game we can update its current state. These are some of the changes I would like too see...
Besides title updates, seikrets automatically ruin immersion of the map, we have become so spoiled after Rise we need a mount just to walk to the next area of the locale when the monster moves. Not using my seikret I was able to appreciate the map and traversing more during my hunt with Doshaguma.
I don't mind weak points but they need to be limited and hunters should need to work harder to get weak points to show up.
This constant rinse & repeat makes the game feel repetitive too quick.
Bring back monster YEETING into walls to change up the "mounting a monster aspect".
Nerf Palicos
Make Monsters tougher.
Anything I missed comment below.




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