Playing Realistic Battle With Fw-190 D-13 | War Thunder #warthunder
The Fw 190 D-13 is a premium gift rank IV German fighter with a battle rating of 5.7 (AB), 5.0 (RB), and 5.3 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Fw 190 D-13 is very similar to the Fw 190 D-12 in the German tech tree, with the only difference being the 20 mm MG 151 "Motorkanone" firing through the centre of the propeller, rather than the 30 mm Mk 108 cannon on the D-12.
As the final in-game variant of the Fw 190 series (excluding the later Ta 152 H-1) the Fw 190 D-13's main attributes include a very high top speed, heavy armament with a large ammunition pool, a fantastic engine built for high-altitude performance and it features hydraulic ailerons for an amazing high-speed roll rate. It is one of the only prop driven aircraft able to reach speeds exceeding 450 mph (725 km/h) while still retaining some ability to manoeuvre. This being said, the Fw 190 D-13 bears a heavy reliance on speed and engine power to be successful. Although constructed by the Germans during World War Two to be a bomber interceptor, the D-13 is more than capable of downing any aircraft it faces, even some first-generation jets such as the Meteor F. Mk.3 and the F-80A-5.
The Fw 190 D-13 is, however, plagued by some downfalls; namely, its ability to recover from a dive and its ability (or lack thereof) to turn fight. Because of these deficits, the Fw 190 D-13 is best utilized as an "energy fighter" capable of swift and deadly dive attacks in which no harm is put on the pilot. This is precisely how to effectively fly the D-13, as when caught in a sticky situation it can be difficult to evade potential assailants, especially Spitfires.
One of the most known abilities of the Fw 190 series is their ability to out roll enemies such as the Spitfire that "lock up" at higher speeds. If attacked from above and if the enemy is at a higher speed than the D-13, it is possible to perform a series of rolls called a "scissors". The goal of this manoeuvre is to both avoid the enemy's guns by rolling out of the way as well as allowing that enemy to overshoot, resulting in the D-13 pilot tailing the pursuer. Although difficult, manoeuvres such as these can turn the tables in a one-on-one dogfight and ensure survival.
The D-13 variant can be flown in a versatile fashion, as was already mentioned. With the destructive power of the Minengeschoß rounds, no bomber or fighter in the game can survive more than 50 cannon hits. Against fighters, the MG 151 cannons wielded by the D-13 and its predecessors get the job done, albeit it can be worse to aim them than the Hispanos.
Due to the extreme reliability of the MG 151 cannon attempt every shot possible. These cannons can often cut off an enemy's wing with a single shell. No matter which aircraft wielding the MG 151 cannon, a few successful hits with the Minengeschoß round will cause critical damage. Attempt every deflection shot possible, and if the rounds are not hitting the target pull harder. It is better to have rounds fly in front of an enemy plane than miles behind them. In order to pull ahead, make good use of combat/landing flaps. However, remember not to activate them at high speeds as they will rip off causing a momentary loss of control.
The role of the "Bomb Dora" can be done by any Fw 190 D. A wide array of payload options are available, but take a long time to research. None of them is powerful enough to destroy strategic bomb zones. In addition, the 50 kg bombs can only be dropped in pairs in RB & SB. In combination with the lack of an aiming reticle, it is recommended to only carry a main payload consisting of larger bombs. Bridges, heavy tanks, and heavy pillboxes should be the primary target for the 500 kg bomb. The other targets can be destroyed with ease by allied attackers.
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