(PLS READ DESCRIPTION) osu!lazer's current notelock and possible future osu feature
Reddit post: https://www.reddit.com/r/osugame/comments/65opts/possible_removal_of_notelock_in_near_future/
First of all, you need to know the difference between current osu's notelock and osu!lazer's notelock. If this had been changed at a later date, I apologize in advance. This video is UP TO DATE in April 16 2017.
osu! hitreg (classic ouendan style):
"In osu!, you can't hit a note until the previous note either been hit or missed. By 'missed', I mean that too much time has passed that you are no longer in the hit window to get a 50 on the note."
"What this means is that if you misclick a note, yet hit the next one perfectly, you often miss it too because the previous note is still 'active' and the note you clicked just 'shakes', even though you hit it perfectly. You end up missing an entire chain of notes because of one misclick."
- Lybydose, osu!Alumni
osu!lazer NEW hitreg:
Even if you misclick a note, you can still hit the next note perfectly, regardless if the previous note had been either hit, missed, or not clicked yet.
This effect is most noticeable on stream maps. Previously, in old osu, notelock is deadly in a stream, you can often miss an entire stream and reduce your Health to 0, causing you to fail the map. In osu!lazer, missing a single note is not deadly at all, and you can just continue playing without much of an issue. As a result, I can pass Ice Angel on osu!lazer but not on the original osu.
Lastly, this may or may not be in the final game. It is intentional as of now, but it may be changed in a future update. This is confirmed by peppy himself.
https://puu.sh/vlU5Q/48f5ca4ce0.png
Map: https://osu.ppy.sh/s/297933
Difficulty: ★★★★★
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