PORTAL 2 | Chapter 2 "The Cold Boot" [4K UHD 60FPS]

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Portal 2
Game:
Portal 2 (2011)
Duration: 12:36
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GLaDOS introduces new tests. They primarily include Thermal Discouragement Beams and Aerial Faith Plates. This chapter includes GLaDOS' Test Chambers 1 to 8.

Test chamber 1 is the first chamber to use the Thermal Discouragement Beam alongside with portals. GLaDOS claims to need to start the facility back up while she performs the test, and then tells Chell to pace herself because of a numerous amount of tests.

Test chamber 2 introduces Discouragement Redirection Cubes as well as the ability of the cubes to press buttons alsongside of redirecting lasers. Upon completing the test, GLaDOS tells Chell that the test said that "she was a horrible person".

Test chamber 3 introduces Discouragement Redirection Cubes alongside with portals to complete the test, alongside with being the first chamber to use 2 lasers. After the test, GLaDOS congratulates Chell on "beating the odds" and not being extremely skinny after emerging from suspension.

Test chamber 4 introduces the ability for lasers to activate moving platforms, as well as the feature of Chell needing to jump over the beam so that she doesn't get pushed off of the platform. Before the test, GLaDOS clears away some fallen panels that block the way and tells Chell to go slowly. At the end, GLaDOS tells Chell that she "doesn't have to go that slowly."

Test chamber 5 introduces the Aerial Faith Plates. In this chamber, Chell needs to time her jumping on a Faith Plate to the cube bouncing on a Faith Plate so that she gets the cube.

Test chamber 6 introduces "Advanced Aerial Faith Plates", which is a conjunction of Faith Plates and portals to get Chell to a button and to maneuver the cube to the button. GLaDOS indirectly calls Chell "smelly garbage standing around and being useless", which she apologizes for (sarcastically) at the end of the test.

Test chamber 7 is the only chamber in the game to have the Companion Cube, which is not as heavily stressed upon as in Portal. In fact, GlaDOS fizzles the cube several times before she lets Chell use it to solve the test. The chamber requires Chell to fling to activate a door. The testchamber also has a broken emancipation grill, which means that Chell can smuggle the Companion Cube into the exit. If Chell does this, then GLaDOS fizzles the cube.

Test chamber 8 introduces the concept of fizzlers mid-level, in which Chell has to portal through a small gap and use a redirection cube to shoot a laser through a fizzler. GLaDOS mocks Chell once again before leaving, saying that the turbines have broken down. It is the last chamber of the chapter.







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