Portal 2 - sp_a3_speed_ramp - Non-Reportal Route

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Portal 2
Game:
Portal 2 (2011)
Duration: 1:03
2,863 views
62


I was testing out different ideas when I came up with this route. The point of it was to do a speedrun route that doesn't use reportaling. So, instead, I use a couple of other glitches:
- Peek-a-portal: Yes, this still exists in Portal 2. My "flipshot" glitch video is invalid after I had several people prove how your 'camera' (aka, your viewport) is separated from your physical object body. In this case, your camera is above your object body, so you can only view/shoot when your camera and your body are separated through a portal. This only works (from what I've seen tested) in ground and ceiling portals (ceiling portals being the most confusing, but most awesome). It may be possible in angled portals as well.

I use this glitch here to put a portal onto the ceiling tile as I fall into the floor tile with a portal on it. It is conceptually the same as peek-a-portal from Portal 1, but since portals travel instantly in this game, it has been upgraded to a glitch compared to a 'method' in Portal 1.

- Propulsion Gel Crouch Glitch (PGCG): This was discovered by someone (I don't remember who) a while ago, but this is the first time I've used it. I remember trying back when it was discovered, but I never got the chance to put it into speedrun use. Now, I'm up to the propulsion gel levels, so hopefully I'll find other uses for it.

Basically, you just crouch before going onto the propulsion gel, the release crouch shortly after you are on the propulsion gel. It give a very large burst of speed. I use this to bunny hop to the exit platform through the portal I put on the wall.


Overall, this wouldn't be used in a segmented speedrun, since it is slow, but it could definitely be useful for a single-segment speedrun. Enjoy!







Tags:
Portal
sp_a3_speed_ramp
Non-Reportal
Route
Speed
Ramp
Reportal
Peek-a-portal
Propulsion
Gel
Crouch
Glitch



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