Possible Technodrome Spawn (Real Hardware)

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Hey all. 🙂

I looked at some stuff for Skunky (and myself) in TAS the other day, and it's possible you can manipulate the technodrome from power on/reset. Here's a video demonstrating it:

Let the game power on and go into demo mode (reset works as well). As Leonardo slashes his sword upward, push select to exit out of demo mode and then start very quickly after. The window to do this is either 2 frames, or frame perfect, but it makes me believe there's 2 frames on console (maybe frame perfect on emulator due to latency).

Why it makes me believe so is this picture, here:

https://imgur.com/a/hfFZscy

Whenever I hit it on emulator, the health spawns on the overworld like that (pictured below). On console, it's slightly different (pictured above), but it's possible there's a couple frames (as I didn't test frame data exactly) BUT you can use the health to determine whether or not you probably got the good spawn. 3/4 spawns block it out more toward the beginning of the bar.

I don't play this game at all, and can't run it, so hopefully some people can maybe help, but in terms of PB videos (red recently set a PB using this method) please check the health at the beginning of the game to see where the squares line up. I did enemy midbosses (like the toad/chainsaw guy you fight in the sewer) but they seem to be random and not related at all to the technodrome spawn location. If the health bar thing isn't a good visual/too random between players, maybe there's some other visual you can tell ahead of time before getting to the technodrome to see whether or not it's there.

[edit]: To better clarify, on emulator when I hit this the frame the turtle can move the 6th/7th health block is missing.

On console (I use an RetroUSB AVs so timing might be different) the 5th health block is missing on the same frame I can move. I can repeat this on emulator/console and would be interested in how the health looks like to other runners who hit the technodrome spawn using this method.