Postal Brain Damaged | Linux Vs Windows | Side by Side Comparation (GTX 1650 Super)

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Published on ● Video Link: https://www.youtube.com/watch?v=gReH_4p7NKs



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Store Page: https://lurk.ly/SpLCGo

Description:
Postal Brain Damaged runs through Proton, using the DXVK since it uses DX11 on Windows, the game uses Unity Engine 2020

Performance is great on Linux though, many times above Windows.
Altough some stuff don't feel right.
Notably the window refrectlions are broken, dispite some suggestions to force the game to run using DX12, for me it just crashes, Proton Experimental also don't fix the issue.
The second issue, seems to be related with texture filtering, which on linux looks like it isn't filtering, or filtering in a different way than how Windows is doing.

Regarding stability it is perfect on both, no crashes, everything works as it should.

Very Good results for Linux, altough having visual corruption nullifies entirelly how good it performs, given that proton experimental haven't fixed the game yet, the window reflections probably won't be fixed any time soon, giving a bad impression to the game, since the first level contains tons of this Windows.

Systems:
CPU: AMD Ryzen 5 3600X
Ram: 2x8GB Gskill Trident Neo Z 3600MHZ CL 16
MBoard: MSI B450M Mortar Max
GPU: Zotac GTX 1650 Super 4GB GDDR6
SSD: Crucial MX500 500GB
PSU: Corsair CX-550M

Software (Windows):
GPU Drivers: Nvidia ForceWare 560.94
OS: Windows 11 PRO 23H2
Video Recorder: OBS
Monitor Stats & FPS Monitoring: MSI Afterburner 4.6.5

Software (Linux):
Compatibility Layer: Proton 9.0-2
GPU Drivers: Nvidia Forceware 435.183.01
OS: Linux Mint 22
DE: Cinnamon 6.2.9
Kernel: 6.8.0
Video Recorder: GPU Screen Recorder 4.1.6
Monitor Stats & FPS Monitoring: MangoHud 0.6.9.1

Video Editor: Shotcut




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