PowBall ¹⁹⁹⁶

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Published on ● Video Link: https://www.youtube.com/watch?v=kJx0v-VS4Ck



Duration: 4:10
673 views
5


Things look pretty bleak for mankind in the 25th century. Government control is beginning to crumble under pressure to feed the planet's 40 billion inhabitants on a world where resources are running out. There are savage wars over the resources that remain and the air reeks of death, disease and decay. The good news is that science has discovered a new kind of crystal, Alchemite, that can be refined into any substance known to man.

The player takes on the role of a would be rockhopper, a person who mines the remains of nearby systems for this material.

Each player has a paddle which moves left / right. The players also have three lives, each life being represented by a ball that rests on their paddle. On the screen are bricks, arranged differently on each level. Some bricks are unbreakable, some break immediately, others after two or more strikes with the ball. The player must fire their ball at the bricks and, when it bounces back, the player must position their paddle to catch their ball causing it to bounce up towards the bricks again. Failure to catch a ball costs a life.

When a brick breaks it scores points and sometimes scatters small blue crystals or paddle power-ups. Each brick destroyed and each crystal caught increases the player's score. The objective is to score as many points as possible by clearing all the bricks in a level, collecting the crystals they release in the process, before progressing to the next level.

In a two player mode each player's paddle and ball are a different colour.

The game installs in both English and German.

The shareware game consists of ten levels and the full game has over one hundred. review mobygames

Code / Design / Sound FX / Graphics / Levels

Code:
Anthony Hamilton
Design:
Anthony Hamilton
Sound FX:
Anthony Hamilton
Graphics:
Anthony Hamilton
Levels:
Anthony Hamilton
Music / Graphics / Sound FX

Music:
Roger Wong
Graphics:
Roger Wong
Sound FX:
Roger Wong
Levels / Play Testing

Levels:
Matthew Berry
Play Testing:
Matthew Berry
Additional support

Unchained Graphics Toolkit:
Simon Booth
Digital Sound and Music Interface:
Otto Chrons

Published by
Spectrum Pacific Publishing
Developed by
POW Productions




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Tags:
arkanoid
game
Breakout