Power Stone 2 (Capcom Fighting Collection 2) - Arcade Mode

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Even now, I find it hard to believe that some of the most beloved Capcom fighting games from the Dreamcast/Xbox era are finally back courtesy of 'Capcom Fighting Collection 2' (and mind you, all of the games featured in this collection haven't seen a single console port since the Dreamcast/Xbox days up until this point). Therefore, in celebration of this monumental occasion, I've decided to try something different here. Using default game settings and default visual/sound settings, I'm going to see how far I can progress through the arcade version of 'Power Stone 2' with only one credit.

Ah yes, 'Power Stone'. It may not be as well-known as Nintendo's 'Super Smash Bros.' series, but this particular 3D Capcom fighting game franchise has a certain appeal which is seldom seen in modern fighting games. (Oh yeah, did you know that there was an animated adaptation of the first 'Power Stone' game which aired on the same year as that first game's arcade release? And yes, I did manage to watch through the entirety of that anime show at some point a long time ago now.) That being said, though, there are major gameplay differences between 'Power Stone' and its sequel, 'Power Stone 2'. Whereas 'Power Stone' is focused on one-on-one combat, 'Power Stone 2' plays more like a party game, what with support for up to four players and dynamic stages which change as time progresses (among other things).

So yeah, let's see how difficult 'Power Stone 2' actually is as I try to play through this game's Arcade Mode as the poster character for the 'Power Stone' franchise (who's known as Edward Fokker in Japan and is known as Edward Falcon elsewhere).


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