Practicing a Procedural Pipeline for Dozens of Games | LightSpeed Studios | SIGGRAPH Asia 2024 ...

Channel:
Subscribers:
137,000
Published on ● Video Link: https://www.youtube.com/watch?v=94J3e8yTW1w



Game:
Lightspeed (1990)
Duration: 0:00
1,612 views
59


Learn techniques that will guide attendees on how to be supportive for multiple types of games and walk them through the steps of delivering middleware rather than providing turnkey procedural solutions among large-scale game studios. Calvin Gu from LightSpeed Studios will present the latest trends in OpenUSD and Houdini Solaris, and how he applies them to the Unreal Engine. Attendees will learn about how to command Houdini in Editor Utility Widget, Scriptable Tools, and any other places in Unreal Engine, and how Lightspeed Studios organically streamlines them together.

Calvin Gu has spent the last seven years developing pipelines for movies and games. He is currently a Senior Technical Artist at LightSpeed Studios, where he oversees a team responsible for the generic 3D content production solution. Previously, Calvin worked at SideFX, contributing to Solaris, and at WetaFX.




Other Videos By Houdini


2025-01-22Deutsche Telekom | Absolute Post | Houdini
2025-01-13H20.5 Foundations | Solaris Market 4 | Instance Jars on the Bookcases
2025-01-13H20.5 Foundations | Solaris Market 6 | Create Background Elements
2025-01-13H20.5 Foundations | Solaris Market 1 | The Component Builder
2025-01-13H20.5 Foundations | Solaris Market 7 | Shot Layout and Lighting
2025-01-13H20.5 Foundations | Solaris Market 8 | Render Shots with Karma XPU
2025-01-13H20.5 Foundations | Solaris Market 2 | Create Assets with Variants
2025-01-13H20.5 Foundations | Solaris Market | Introduction
2025-01-13H20.5 Foundations | Solaris Market 5 | Add Props using the Stage Manager
2025-01-13H20.5 Foundations | Solaris Market 3 | Work with the Layout Gallery
2025-01-08Practicing a Procedural Pipeline for Dozens of Games | LightSpeed Studios | SIGGRAPH Asia 2024 ...
2025-01-07From Idea to Insanity | Thomas Klyhn Christensen | SIGGRAPH Asia 2024 HIVE
2025-01-07USD/Solaris Workflow Evolution, Houdini Tools and Axiom Efficiency | Megalis | SIGGRAPH Asia 202...
2025-01-07Project Elderwood and the State of Foliage Modelling with Natsura | Feike Postmes | SIGGRAPH As...
2025-01-07Houdini Labs for Games and Realtime FX | Meta Meow | SIGGRAPH Asia 2024 HIVE
2024-11-27Intro to Biome Toolset | SideFX Labs
2024-11-27The Ultimate Copernicus Guide | Every COP Node Explained
2024-11-2718. Muscle Solver Vellum - Running a Sim
2024-11-2717. Muscle Solver Vellum - Parameter Overview
2024-11-2719. Muscle Post-Processing
2024-11-2716. Muscle Flex