Practicing a Procedural Pipeline for Dozens of Games | LightSpeed Studios | SIGGRAPH Asia 2024 ...
Learn techniques that will guide attendees on how to be supportive for multiple types of games and walk them through the steps of delivering middleware rather than providing turnkey procedural solutions among large-scale game studios. Calvin Gu from LightSpeed Studios will present the latest trends in OpenUSD and Houdini Solaris, and how he applies them to the Unreal Engine. Attendees will learn about how to command Houdini in Editor Utility Widget, Scriptable Tools, and any other places in Unreal Engine, and how Lightspeed Studios organically streamlines them together.
Calvin Gu has spent the last seven years developing pipelines for movies and games. He is currently a Senior Technical Artist at LightSpeed Studios, where he oversees a team responsible for the generic 3D content production solution. Previously, Calvin worked at SideFX, contributing to Solaris, and at WetaFX.