(PRESETS) Half-Life 2 Metrocop Voice Tutorial

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Published on ● Video Link: https://www.youtube.com/watch?v=gyUtdi1a5QM



Half-Life 2
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PRESETS DOWNLOAD (requires FL Studio 21): https://drive.google.com/file/d/1Jeh4c0LwAsw-cxMz7Jj2SODu1fCsbVlw/view?usp=sharing
Recorded this video back in January, but forgot all about it until today (the 20th anniversary of Half-Life 2)
Enjoy!

Here's a text tutorial I wrote:

Step 1: Put on a voice (Metrocop goes into your lower fry register, Combine Soldier is more authoritative and yelling. The HL2 Beta actually has the voicelines pre-vocoder that you can experiment with in "sound/npc/metropolice_new")

Step 2: Get a vocoder. In modern times this can be done with Vocodex in FL Studio, my personal choice.

Step 3: Pitch the voice down by a couple semitones. Anywhere from -3 to -5 is the sweet spot depending on your voice. I would personally use the modulator pitch shift in the vocoder itself as opposed to pitching down the voiceline pre-FX.

Step 4: I don't know where exactly this information comes from (Raising the Bar?) but the carrier noise for the vocoder was apparently a waterfall sound effect. We don't need to make this too complicated for ourselves because that's basically a noise carrier, which Vocodex conveniently already has.
Experiment with the attack and release as well as bandwidth, I usually turn down attack and release all the way and keep bandwidth between 30% (you can hear how it sounds more tonal, like the beta) and 75% (more noisy like retail)
For beta you can also use the carrier tone at the bottom, set it to flanged saw, and stack a low C with a D an octave up.

Step 5: Get an EQ and highpass around 300Hz with a bell peak at around 1200Hz, and a slight steep rolloff on the high end if the vocoder's creating too much noise. This is basically creating our radio filter.

Step 6: Compress and limit the damn thing because it'll probably be loud as shit. Then sum it to mono (unless you like the width)







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