Primordial Overworld Test Client

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Published on ● Video Link: https://www.youtube.com/watch?v=OFczQ4ALeaM



Duration: 8:20
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https://tinyurl.com/2s3ret4k Updated 1/27/23 to version 0.02
Please note that this is just to see if it runs on people's systems without crashing or excessive bugginess.
It represents only the first pass of the procedural algorithm.
There's no point in proceeding unless it's stable.

Support the project:
https://www.patreon.com/Renfield

1/16 & 17 - Working on creatures
1/18 - Back to work on the overworld
1/19 - Hopefully finishing up the new overworld today.
1/20 - Previous map solution is unworkable. Teleportation / fast travel is working. Spending the day refactoring.
1/21 - Editing audio files. Setting up a custom audio solution for the H-scenes. Finishing first pass of new map solution.
1/23 - Editing audio files. This might take a while since I have hours of moaning to process into clips.
1/24 - More audio editing.
1/25 - Audio exporting.
1/26 - More audio exporting. Localizing text for H-sequencer into other languages.
1/27 - Post-export audio editing and volume balancing. Gathering and sorting visual and audio effects for magic spells.
Also added updated map with fast travel
1/28 - Fixing various issues with the map. Expanding functionality of card saving system.
1/29 - Tweaking animations for the H-demo. More terrain bug fixing. Practicing Cangjie keyboard input for quicker Chinese localization.
1/31 - Sorting and editing sound files for H-demo.
Tomorrow on the 1st we'll be streaming on Twitch @ LoremasterNojah
2/2 - Still editing the sound files. 144 left.
2/3 - Finishing the sound file editing. Slight refactoring of audio sequencer code.
2/5 - Finally wrapped up sound files. Audio editing is one of the worst asset management-related tasks. It requires your ears for the quality and content, requires your eyes to study the peaks. No listening to an audiobook in the background to ease the boredom.
2/6 - Tweaking IK targets for H-animations.
2/7 - Finishing animation tweaking. Practicing 2D art techniques including gif creation.
2/8 - Calibrating jiggle physics.
2/9 - Merging subsystems for the H-demo into a single project. Hoping to have the demo ready in the next few days.
2/10 - Last minute tweaking of the H-demo. Going to release it tomorrow whatever state it's in.
2/12 - Adding facial expressions. Fixing long list of issues with sample client.
2/13 - Finishing facial expression system. Fixing bug with jiggle physics. Studying Python language.
2/15 - More Python study.
2/16 - More Python study. Rendering.
3/21 - Alright. The initial glut of additional work has eased a bit. Getting back to daily updates.
3/22 - Tweaking hair models and race presets.
3/23 - Working on spells and spell effects.
3/24 - Patching some data structs, working on some IOStream-based scripts for loading information from all these txt files I've accumulated and parsing it all into something usable.